Technology for the development of analytical potential of students in game interactive learning

The article describes the pedagogical experience of developing students' analytical potential through interactive interaction on gaming Technologies. The route map of multipurpose diagnostics of problem space, technology and technologies, allowing to develop analytical competences during the game, is described

Keywords: mental ladder, problem-making, critical thinking, root cause method, SCORE model, moderation, scaffgolding.

References

  1. E. S. Karpenko. Formation of the concept of human capital//International trade and trade policy. 2012. № 6. P. 70-76.
  2. S. Fischer, R. Dornbush, R. Schmalenzi. Economic theory. M.: Unigi,2002. 829 p.
  3. A. P. Panfilova. Brain storms in collective decision-making. Trainingmanual. 5-th ed. M.: Flinta, 2018. 320 p.
  4. Innovative management of human resources in educational institutions: a training manual. Part II/Under Ed. A. P. Panfilova, S. Y. Trapitsyna. St. Petersburg: Its publishing house, 2014. 369 p.
  5. S. K. Argyris. Organizational Teaching/Tr. from eng. M.: InFRA-M, 2004. 563 p.
  6. Innovative management of human resources in educational institutions: collective monograph. Part I/Under ed. A. P. Panfilova, S. Y. Trapitsyna. St. Petersburg: Its publishing house, 2014. 18 p.
  7. B. Andersen, P.-G. Pettersen. The Benchmarking Handbook: Stepby. Step Instructions. Chapman Hall, London, England, 1996.
  8. R. Dilts. NLP: Creative Management. St. Petersburg: Peter, 2003. 416 p.

Authors