Economics of cybersport

The article considers cybersport as an economic phenomenon; its structure, main players and sources of their income are analyzed. Based on the existing research of foreign authors, as well as reports of consulting companies, the estimation of the e-sports market and its potential audience in Russia and the world is given for the current moment and in the medium term. Special attention is paid to the possibility of classifying e-sports as a sport in its classical sense. In conclusion, the author assesses the further prospects for the development of cybersport, factors that will stimulate its growth and related risks

Keywords: sports economy, digital economy, virtual economy, computer sports, eSports


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